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Guitar Hero Celebrates 20 Years – How a Plastic Axe Bridged the Gap Among Music Fans

It has been 20 years since Guitar Hero debuted in North America, giving players everywhere the means to become rock legends. Not in reality, but try telling that anyone who's nailed Free Bird’s four-minute instrumental break before a packed living-room audience.

Developed by Harmonix, the game provided users with a guitar-shaped controller to follow coloured notes scrolling down the screen in time with the music. Every sequence mimicked particular chords, producing the sensation of a genuine live show.

Harmonix had already experimented in the music genre prior to teaming up with the publisher, which was purchased by the gaming giant during the mid-2000s. Together, they established the foundations for a surprising billion-dollar series which made a remarkable impact for many of the artists included, showcasing classic groups to millions of gaming enthusiasts.

A former executive, ex-chief operating officer of Harmonix, remembers the initial budgetary hurdles in securing the songs – even though the first two games primarily featured cover versions.

“We rerecorded all the music because the cost was so high,” he says. “Despite having the publishing rights by themselves, it proved nearly impossible. We failed to secure acts such as the Who – RedOctane had virtually no money, and our team was pretty convinced the project would flop. But once the game took off, album purchases and radio play increased, all artists desired to be in.”

He adds: “One of the remarkable aspects was how many mothers and fathers reached out and thanked us for exposing their children to the music they loved. It evolved into a multigenerational phenomenon.”

Classic Rock Finds a New Audience

Irish blues-rock band the Answer included their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived classic rock to the forefront: “Guitar Hero offered a bigger, new demographic. Typically such music was seen as outdated material, however when it was featured on the game young people discovered it, abruptly it became trendy. This validated the genre, eliminating the ‘dad rock’ tag. It provided all our music renewed popularity.”

At that time, the Answer’s first record was still not available stateside, so Guitar Hero served as a primary platform of discovery for the band as they went on a North American tour supporting the rock giants. “Their crew had on Never Too Late on the tour bus, and several knew us thanks to the game,” he notes.

Major Band Spin-offs and Lasting Influence

Music's biggest acts quickly capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and associated lore, visuals and legendary status. For example, Guitar Hero: Aerosmith, reportedly to have made the group more money than any of their records. It moved more than 500,000 copies upon release, and sales of their songs rose significantly during an era as the industry faced decline.

Guitar Hero still motivates quick-handed dedication within the community. Recently, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay and extensive personalization features. This track is difficult even in the hardest setting, not to mention played at increased tempo and without missing every one of the thousands of cues. The streamer claimed requiring nine months to accomplish.

“The game offers a, imaginary experience. Just as with other games, it doesn't imply you ought to use actual weapons and go to war,” notes DragonForce guitarist Herman Li.

DragonForce had already wrapped up a profitable run when Through the Fire and Flames appeared in the third game, but Li says it made them widely recognized. “I remember our distributors informing us that we were selling albums like crazy,” he says. “Popularity surged when we next toured, and we were playing right ahead of the headliners on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero was so immense that it risked overshadow everything else the band has done. Last year, the song was used in a trailer for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just hear one DragonForce song, it’s totally cool – each person has a unique musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Impact of a Iconic Controller

The best marketing, whether it’s for automobiles, clothes or video games, extends beyond mere transactions – it inspires a longing. Did Guitar Hero harness this? “Precisely what our team trying to create,” he confirms. “The excitement of being a music icon in the spotlight. From day one, the creators felt that humans have a natural human desire to make music, and their goal was to use technology to enable everyone to do it”.

Most of Guitar Hero games came out over a mere five-year period from 2005 to 2010, featuring derivative titles like the DJ version, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments waned, except for a short-lived revival several years later.

Games like the fan project and Fortnite Festival have kept the community active, and there’s set to be something from the founders in development. A new studio has begun work on its debut rhythm-based title. Original co-founders are both involved as special advisers. Is the world ready to embrace another game in the spirit of Guitar Hero?

“We thought such titles could be similar to sports games allowing annual releases,” he remarks. “There’s so much fresh tracks it could remain perennially popular, thus I remain hopeful. It's entirely possible why it can’t persist for future fans.”

TC
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Tamara Cooper

A passionate gamer and tech writer with over a decade of experience covering esports and game development trends.

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